All items explained. All the optinal items are depending on lane, enemy team comps ect, and how you want to play the game.
I max 1 instead of 4 because of the vortex combo, crazy damage if you get multible enemies in vortex.
Left -> Right (After HSB)
I
Balles antimonstres
ONLY BUY WHEN YOU ARE HARD PUSHING TOWER OR GETTING PUSHED IN.
I
Explose-tête
Great for earlygame damage
I
Charge bonus
2x bells + damage
I
Choc mystique
More damage + component for tankbuster
II
Active
Sentinelle gardienne
Can swap this with enchanter`s if you need spirit res. I like getting it for divine later & saving teammates
I
Esprit bonus
More damage
II
Esprit amélioré
More damage for bells
I
Réfutation
ABAMS, BILLEH ECT :)
I
Bonus de régénération
When around 50%hp
I
Active
Rite de guérison
If you are 1hp and you cant base
II
Protection d'urgence
Vs alot of cc in lane
Left -> Right
I
Imprégner
Expansion mystique
On door for alot of door plays (I usualy get this after lane for walker doors)
III
Active
Sacrifice rituel
Good stats eat large camps
II
Active
Malédiction de ralentissement
Combo with your ulti, get early if needed (can skip if needed aswell)
III
Active
Coup d'enclume
If they have alot of flyers + channel ultimates like seven (Combos well with your cart + door combo)qqqqqq
III
Recharge rapide
More bells = more damage
II
Vitesse persistante
Moving around the map + they have slows
II
Emblème enchanteur
Spirit res + damage & cdr
II
Bouclier spirituel
vs spirit burst
III
Contresort
If they have alot of ultimates you can counterspell (Lash, pocket, infernus, geist, paradox ect)
III
Sentinelle du voile
Better fortitude, if you wanna roam alot and never base
Left -> Right
IV
Active
Toile tourbillonnante
Can go echo instead (Combo this into your cart)
III
Récupération supérieure
MORE CDR
IV
Active
Protection divine
If they have alot of debuffs like pocket ulti ect
IV
Récupération transcendante
Get after your actives, for lower active cds
III
Active
Onde de silence
Still testing (Can silence heros like yamato pocket when they leave ultimate)
III
Active
Décomposition
vs heals, like moe, kelvin, abams ect
III
Active
Pierre de distorsion
Help with living and catching people with your ultimate + warp cart
III
Active
Dissipateur d'effets négatifs
If they have alot of debuffs and CC
III
Active
Faisceau de détresse
If they got catch heros
Good
III
Antichar
Really good item, more damage
IV
Brulure spirituelle
If they have alot of heals
III
Expansion supérieure
More range to catch people in your vortex (And door range + bell range)
IV
Profusion spirituelle
More damage lategame (Can get spirit burn if they have alot of heals instead)
IV
Imprégner
Active
Éclat d'écho
Enemy perma stun, sell cultist or smt for it
IV
Armure de plates
If you insta die vs m1
IV
Brise-magie
If you insta die vs spirit nukers
1
2
1
1
2
5
1
2
5
5
2
5